

Players must navigate through convoluted little speedways with outrageous jumps and large hazards while picking up weapons and dodging the attacks of their competitors. The on-track action in ModNation Racers follows the familiar kart-racing template. The irritation I felt as I waded through career mode was physical as well as mental, and did significant violence to my positive feelings towards other aspects of this cute and creativity-inspiring racing game. The persistent ache in my right index finger may have distorted my feelings about the single-player campaign in ModNation Racers, even though its epic load times gave me several opportunities to relax and massage it out. Under ordinary circumstances this hasn't been a big deal, but under ordinary circumstances I'm not trying to mash down the right trigger for five minutes straight. I must begin this review with a disclaimer: my hand is slightly too large for the Dualshock 3 controller.

WTF Why did they include this dull story (announcers, skits, etc.) in career mode?

LOW Fulfilling all the conditions to earn all of a track's prizes and getting dropped from first to sixth by attacks within sight of the finish line. HIGH Fulfilling all the conditions to earn all of a track's prizes and skidding across the finish line in first.
